Hey @Percinnamon
Is this what you’re seeing when you added a choice?
Then you’ll have to switch to code editor (see at the top beside your chapter title)
The Team works on a visual editor that can handle branched stories, but as of now, they only work for linear stories. So anyone who wishes to branch, needs to use the code editor.
Otherwise, if it’s the choice itself:
You can have choices now with or without prompts.
Without prompt:
* I want to follow the left path. -> go_left
* I want to follow the right path. -> go_right
With prompt:
You come to a fork in the path. You have to choose which path you want to continue walking on.
* I want to follow the left path. -> go_left
* I want to follow the right path. -> go_right
You continue with:
:go_left
Here you describe what happens when the reader goes left.
-> knit_together
:go_right
Here you describe what happens when the reader goes right.
-> knit_together
:knit_together
Both paths lead together (unless you want to go full-on nuts and never merge the branches anymore but spread them out further (all possible, but it’s also a lot more work and nerves)
Another possibility to do choices (these too can be with or without prompt):
You come to a fork in the path. You have to choose which path you want to continue walking on.
* I want to follow the left path.
You describe here what happens when the reader goes left.
* I want to follow the right path.
You describe here what happens when the reader goes right.
[join]
After the {join], the story continues for both branches as if you have knitted them together. However, with this version, you can’t add other choices within the choice, it’s mostly useful if the choice has only a few different dialogs or similar, but if you want to add more choices within the branch → use these jumps